﻿using Engine;

namespace RuthlessConquest {
    public struct StructPlanet {
        public Point2 Position;
        public Faction Faction;
        public int SizeClass;
        public int ShipsCount;
        public bool IsSpecial;
        public int SatellitesCount;

        public StructPlanet(Point2 position, Faction faction, int sizeClass, int shipsCount, bool isSpecial, int satellitesCount) {
            Position = position;
            Faction = faction;
            SizeClass = sizeClass;
            ShipsCount = shipsCount;
            IsSpecial = isSpecial;
            SatellitesCount = satellitesCount;
        }
    }
}